Anne and her friends team up to enter the Wartwood Battle of the Bands contest.
The gang travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.
Sasha and Grime go on a quest to retrieve a legendary Warhammer.
Bessie has her work cut out for her when she’s tasked with showing MicroAngelo the ropes.
Anne and Marcy need the help of an old friend to survive a volcanic temple that holds the final key to returning home.
Anne and the Plantars invite some old adversaries over for dinner to try to bury the hatchet.
Anne and Marcy’s quest to get home takes them to an icy mountain temple, but they’ll need help to find it.
Hop Pop stands up to the wrong family.
The Battle for Amphibia begins.
Time for some team building exercises.
Domino II is a mommy, and she’s been captured!?
Ann finds a merry band of tight wearing newts.
Grime has to take on an apprentice, even if he is a boneless frog.
The gang look for the city of the Olms.
Determined to make his mark on Earth, Sprig becomes a superhero.
Anne brings the Plantars to the mall for a crash course in Earth survival.
Fed up with her mother’s strict rules, Ivy concocts a plan to run away.
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
Anne’s music box goes missing at the mysterious and exclusive Bizarre Bazaar.
When Anne exposes Wartwood to a teen romance film, the town splits on the movie’s love triangle.